ASCENSION
a 4 month project, Jan 2022

Team:
Ivery Chen (3D Environment Artist), Nicole Strubinski (Producer, 3D Artist), Evan Samuel Mickelson (Programmer, Level Designer, and Producer), Ayman Benjelloun Touimi (Programmer), Seong-Heon Jung (Programmer), Dexter McChesney (Level and Gameplay Designer), Healey Koch (3D Animator and Artist), Catherine Hackl (3D Character Artist), Zhiying Shi (3D Asset Artist), Melody Yu (UI/UX Designer, 3D Environmental Design), Ashley Chung (UI/UX Designer), Zackary Entwistle (Sound Designer), Christine Baek (Sound Designer), David Jung (Sound Designer)
Role:
3D Environment Artist
Tools:
Blender, Unity
01
ContextPlay as a cute space explorer in a zero-gravity space station! Use your ray gun to ascend through the twists and turns and knock evil aliens out of your way!
I created versatile assets, including 6 different tiles to be used to set dress out first person shooting game scene. I also created other assets such as tables and assembled one out of the three scenes using Unity.
02
ResearchBelow are Miro board inspirations we've gathered as a team as we design the game together.


Miro Board Concepts
03
Process


Modular assets in progess

Ascension gameplay to show assembled environment
04
Solution