IVERY CHEN

BALLMAZE

a 1 month project, Nov 2021
Team:
Ivery Chen
Role:
3D Asset Creation, Game Design, Game Programming, Level Design
Tools:
Blender, Unity
01 
Context
BallMaze is a solo original game inspired by the traditional ball-in-a-maze game, except you are inside! By moving around, you can tilt the maze to get the ball to the Bunny! Modelled, animated, scripted in Blender and Unity.
02 
Research
As my first Unity project, I watched numerous Youtube tutorials. I learned how to script for Unity, use Animation controller, Animate in Blender for game purposes, design levels and creating assets for splash screen as well as creating UI that reflects current gamestate.
03 
Process
I modelled, scripted the game. I wanted it to be slightly frustrating - as the traditional ball-in-a-maze game is. I learnt Unity for this project.

Things I've learned

Model swapping - changing the model when the bot is killed
Fake gravity/weight script
Randomly spawn lightning
Particle effects for robot death
Unity UI/Canvas
04 
Solution