IVERY CHEN

PANDA

a 3 weeks project, Nov 2021
Team:
Ivery Chen (UIUX, Frontend engineering, Front/backend intergration), Zigzag (UIUX, Frontend engineering), Mazine Sulima (Backend), Oren Kohavi (Backend, Networking), Helen huang (Rules page, Producer), Omari Charles (Algorithm for allowed steps)
Role:
UIUX Design
Tools:
Figma, React, Javascript, CSS
01 
Context

Digitising a popular cardgame, in the style of Kahoot

A popular card game in Asian called Panda, but on the web! Multiplayer mode enabled to allow 4 players at a time. Real time update of changes and result.
02 
Research
I worked on front-end back-end integration (Javascript, CSS), front-end functionality such as selecting cards and highlighting, styling, FIGMA prototype, and real time update of react components.
This game requires good integration between front-end and back-end that can render and update the page instantly for smooth gameplay; cards, the winner of the round are displayed dynamically. Back-end sends gameStatus to the front-end every second, but frequent update erases effects such as highlighting, a technical challenge I overcame.
I learnt a lot about React and how to smoothly display real-time changes on the front-end.
03 
Process
Lo-fi UI design
panda_ui
Figma prototype
04 
Process