3D reel
password: iveryreel
Persimmon
Senior thesis film in progress, all 3d rendered in Blender using painterly shaders I created.
Messenger
A girl on a bike is intrigued by a cabin in the woods. Rendered in Blender.
elevated
A city-born-and-raised mountain goat, unaware of his instinctual love with mountains, experiences for the first time the desire to be somewhere else. I wanted to make a short capturing 'desire'. In this short, the desire of the goat to be somewhere else and be someone else, doing something else, helped transform temporarily the environment and him.
An independent animated short, “Elevated”, currently work in progess, made using Substance Painter, Blender, Maya, and Rokoko Motion Studio.
ray-tracer
Ray tracer project coded in c++, implemented shadow, reflection, texture mapping.
Rhina
Feb 2021
Modelled, UV mapped and rigged in Maya, textured in Substance Painter
Cat Room
May 2022
Using Maya for modelling, XGen for hair groom, lighting, and animating, Substance Painter for texturing and Blender for storyboarding, I created this scene of a cat sitting in her living room watching TV, which is an aquarium with two blue gills.
Breakdown Video:
homesick for another world
April 2022 —
Character shaded in Substance Painter, modelled and animated in Blender, composited with NASA archival footage. The challenge requires a short film inspired by, and using, actual footage from NASA's digital archives for a chance to be be screened at the Houston Cinema Arts Festival this November.
Synopsis:
Set in the post-Earth world where humans live on Mars, the little astronaut leaves her home for the first time, excited about the unknown. Going on a journey on her own, she at first marvels at the beauty of the Earth, but soon she discovers that the outside world is exciting yet unpredictable.
Storyboard
Lighting A Room
Fall 2021
Set-dressing, shading and lightning an empty room in Maya.
‘CIT’
April 2022
Requirement: “A giant rubber chicken rising over the top of the CIT (Brown CS building)”, winner piece of the Brown CIT podium challenge
Modelled and shaded in Blender
Unwind
Spring 2021
Modelled in Blender. I imagined what a bunny’s room would look like.
“Play with legos at camp”
Procedural Bluegill shader
March 2022
I modelled and created a procedural shader in Maya for the bluegill that allows one to change attributes such as “Stripe Frequency”, “Stripe Pattern”, “Base Colour”, “Stripe Colour”, “Contrast”, “Stripe/Dot Intensity” to create unique looks for the fish in a matter of seconds. Here is a video that demonstrates 8 unique looks using the shader.
Fur simulation in XGen
April 2022
I designed, modelled, textured and groomed this character using a combination of Blender and Maya. (The character is a sad kitty that has been through a lot)
Off Track
Oct-Dec 2021
I worked on this animated film I pitched originally with a team of five others. On this team, I took on the role of a technical director, contributing towards camera animation, character animation, layout, blocking, facial rigging (UV transform, BlendShape), and troubleshooting other technical issues we faced.
I pitched an original story about a robot that fell off of a train accidentally and encounters a group of bunnies. His clumsy attempts to be accepted are both funny heartwarming.
LogLine:
A worker robot falls off his train by accident and is met with a group of unconcerned bunnies.
I also worked on the initial layout of the world in a toon style.
Garden in Jacque Tati’s Mon Oncle
(BROWN RISD DUAL DEGREE EXHIBITION “TRANSLATION” PIECE)
August 2021
My inspiration for this piece comes from the French director Jacque Tati's film, Mon Oncle. The film is extremely well-composed, painterly, and super stylised. I wondered what it would look like if I translated it across mediums and mimicked the whimsical energy of the shot with similar textures and cute character design.
The piece has the potential to be part of a larger series, where I translate expressive, intriguing shots from live-action movies into 3D animations using Blender. I am interested in this translation work to understand the limits of cartoonish 3D animation - Are some ideas just better expressed in life action? As a student in the Film/Animation/Video department with a photography background, who recently found a passion for 3D work, I want to explore in depth the advantages of live-action and computer graphics in films.
Nostalgia Girl
Jan 2021
Modelled and textured in Blender.
marketing animations for Omneky(+ Documentation)
Summer 2020
Photoshop, After Effects and Character Animator | Medieval Image Archive
Storyboards for Omneky is All you Need
Mascot for Omneky
Designed, modelled, rigged and animated the mascot for the company’s website
Animation Reel 2021
2D animations
Happy Accident
Spring 2020
Brush pen on paper, Photoshop, Max
Two boys accidentally intrude on a film set and ruin and perfect shot. The director chooses to embrace their appearance on film and she shows particular interest in their pet.
Talking to myself
Winter 2020
After Effects, Gouche painting, Digital 2D line animation
Something else for dinner?
2020
Collage paper, colouring pencil, puppet animation
MagLev Trains
2017
Researched, animated in the summer of 2017.
Buttered up
Spring 2020
Brush pen on paper, Photoshop, Max
Pancake into butterfly, butterfly onto shirt. It’s an animation about morphing.