Ascension
A first person shooting game in zero gravity
Jan 2022 - May 2022
Team:
Nicole Strubinski: Producer, 3D Artist
Evan Samuel Mickelson: Programmer, Level Designer, and Producer
Ayman Benjelloun Touimi: Programmer
Seong-Heon Jung: Programmer,
Dexter McChesney: Level and Gameplay Designer
Ivery Chen: 3D Environment Artist
Healey Koch: 3D Animator and Artist
Catherine Hackl: 3D Character Artist
Zhiying Shi: 3D Asset Artist
Ashley Chung: UI/UX Designer
Zackary Entwistle: Sound Designer
Christine Baek: Sound Designer
David Jung: Sound Designer
Softwares used:
Unity
Blender
How I made it:
I created versatile assets, including 6 different tiles to be used to set dress out first person shooting game scene. I also created other assets such as tables and assembled one out of the three scenes using Unity.